JS bindings
hello_world_bg.js
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/* tslint:disable */
import * as wasm from './hello_world_bg';
const TextDecoder = typeof self === 'object' && self.TextDecoder
? self.TextDecoder
: require('util').TextDecoder;
let cachedDecoder = new TextDecoder('utf-8');
let cachedUint8Memory = null;
function getUint8Memory() {
if (cachedUint8Memory === null ||
cachedUint8Memory.buffer !== wasm.memory.buffer)
cachedUint8Memory = new Uint8Array(wasm.memory.buffer);
return cachedUint8Memory;
}
function getStringFromWasm(ptr, len) {
return cachedDecoder.decode(getUint8Memory().slice(ptr, ptr + len));
}
let cachedUint32Memory = null;
function getUint32Memory() {
if (cachedUint32Memory === null ||
cachedUint32Memory.buffer !== wasm.memory.buffer)
cachedUint32Memory = new Uint32Array(wasm.memory.buffer);
return cachedUint32Memory;
}
let cachedGlobalArgumentPtr = null;
function globalArgumentPtr() {
if (cachedGlobalArgumentPtr === null)
cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr();
return cachedGlobalArgumentPtr;
}
function getGlobalArgument(arg) {
const idx = globalArgumentPtr() / 4 + arg;
return getUint32Memory()[idx];
}
export function generate_greeting() {
const ret = wasm.generate_greeting();
const len = getGlobalArgument(0);
const realRet = getStringFromWasm(ret, len);
wasm.__wbindgen_free(ret, len * 1);
return realRet;
}
const TextEncoder = typeof self === 'object' && self.TextEncoder
? self.TextEncoder
: require('util').TextEncoder;
let cachedEncoder = new TextEncoder('utf-8');
function passStringToWasm(arg) {
const buf = cachedEncoder.encode(arg);
const ptr = wasm.__wbindgen_malloc(buf.length);
getUint8Memory().set(buf, ptr);
return [ptr, buf.length];
}
function setGlobalArgument(arg, i) {
const idx = globalArgumentPtr() / 4 + i;
getUint32Memory()[idx] = arg;
}
export function generate_custom_greeting(arg0) {
const [ptr0, len0] = passStringToWasm(arg0);
setGlobalArgument(len0, 0);
try {
const ret = wasm.generate_custom_greeting(ptr0);
const len = getGlobalArgument(0);
const realRet = getStringFromWasm(ret, len);
wasm.__wbindgen_free(ret, len * 1);
return realRet;
} finally {
wasm.__wbindgen_free(ptr0, len0 * 1);
}
}
export function __wbindgen_throw(ptr, len) {
throw new Error(getStringFromWasm(ptr, len));
}
There is quite a bit going on here.
The key piece is that our two functions are defined in this file, generate_greeting
and generate_custom_greeting
. The rest is a series of helper functions to make working with the js
/wasm
memory a little easier. Now lets go over how we might use this and our .wasm
files.